當期課號 | 1990 | Course Number | 1990 |
---|---|---|---|
授課教師 | 謝毓琛 | Instructor | Hsieh,Yu Chen |
中文課名 | 3D動畫製作 | Course Name | Production of 3D Animation |
開課單位 | 傳播藝術系(四日)三B | Department | |
修習別 | 選修 | Required/Elective | Elective |
學分數 | 3 | Credits | 3 |
課程目標 | 1.使學生了解瞭解3D動畫製作的過程及知識(知識) 2.能具備3D動畫製作之能力(技能) 3.能具備3D動畫製作之專業態度(態度) 4.能了解動畫製作(其他) |
Objectives | Introduction of basic 2D animation and 3D animation, Students can understand the difference between 2D animation and 3D animation and have ability to make a 2D animation about 1 minute. It's a course that connects to the course "3D animation production". The course includes both animation theory and production. |
教材 | MAYA自學手冊 作者:蘇懷旭/著 出版社:文魁資訊 ISBN:9861255591 |
Teaching Materials | MAYA自學手冊 作者:蘇懷旭/著 出版社:文魁資訊 ISBN:9861255591 |
成績評量方式 | 平時作業佔百分之六十 出席率與上課表現百分之二十 期末專題百分之二十 |
Grading | weekly assignment perfomance accounts 60% class attitude accounts 20% Final project accounts 20% |
教師網頁 | http://www.pbase.com/chester_hsieh | ||
教學內容 | 教學目標: 1.引導進入3D電腦動畫的世界、明白3D動畫的創作觀念 2.建構學生操作3D動畫軟體的基本技巧 3.能跟上數位媒體設計的演進、靈活掌握最新之數位媒體 4.培養成為一流3D動畫師之國際宏觀 教學大綱: 一、3D電腦動畫簡介 二、3D電腦動畫軟體簡介 三、Maya介面操作介紹 四、Maya建模練習 五、NURBS系統建模 六、Polygon系統建模 七、Sub-div系統建模 八、Maya動畫設定基礎概論 九、骨架設定 十、IK, FK設定 十一、動作設定 十二、動作練習 十三、電腦上色設定 十四、影片合成與後製 十五、外掛模組應用 十六、專題練習 |
Syllabus | Course Goals: 1.Lead students into a world of 3D animation, make students realize the creating of 3D animation. 2.Develop students the skill of operate 3D animation software 3.Keep up with the trend of digital multi-media design and master the latest digital multi-media power. 4.Cultivate the best 3D animator that has a worldwide perspective. Syllabus 1.3D animation introduction 2.An overview of 3d software 3.Introduction to Maya operating interface 4.Maya modeling 5.NURBS Modeling 6.Polygon Modeling 7.Sub-div modeling 8.Maya animation setting basis 9.Skeleton setting 10.IK,FK 11.Movement setting 12.Movement practice 13.Rendering 14.Film Comosition and editing 15.Plug-in modules application 16.Project practice |