當期課號 |
1979 |
Course Number |
1979 |
授課教師 |
趙祐 |
Instructor |
Chao,Yo |
中文課名 |
3D動畫製作 |
Course Name |
Production of 3D Animation |
開課單位 |
傳播藝術系(四日)三A |
Department |
|
修習別 |
選修 |
Required/Elective |
Elective |
學分數 |
3 |
Credits |
3 |
課程目標 |
1.使學生了解瞭解3D動畫製作的過程及知識(知識) 2.能具備3D動畫製作之能力(技能) 3.能具備3D動畫製作之專業態度(態度) 4.能了解動畫製作(其他) |
Objectives |
Introduction of basic 2D animation and 3D animation, Students can understand the difference between 2D animation and 3D animation and have ability to make a 2D animation about 1 minute. It's a course that connects to the course "3D animation production". The course includes both animation theory and production. |
教材 |
maya進化論I 橂組介紹與實作 作者:葉育恩/著 出版社:金禾資訊 ISBN:9861490493 |
Teaching Materials |
maya進化論I 橂組介紹與實作 作者:葉育恩/著 出版社:金禾資訊 ISBN:9861490493 |
成績評量方式 |
平時作業佔百分之四十 出席率與上課表現百分之三十 期末專題百分之三十 |
Grading |
weekly assignment perfomance accounts 40% class attitude accounts 30% Final project accounts 30% |
教師網頁 |
|
教學內容 |
教學目標: 1.引導進入3D電腦動畫的世界、明白3D動畫的創作觀念 2.建構學生操作3D動畫軟體的基本技巧 3.能跟上數位媒體設計的演進、靈活掌握最新之數位媒體 4.培養成為一流3D動畫師之國際宏觀 教學大綱: 一、3D電腦動畫簡介 二、3D電腦動畫軟體簡介 三、Maya介面操作介紹 四、Maya建模練習 五、NURBS系統建模 六、Polygon系統建模 七、Sub-div系統建模 八、Maya動畫設定基礎概論 九、骨架設定 十、IK, FK設定 十一、動作設定 十二、動作練習 十三、電腦上色設定 十四、影片合成與後製 十五、外掛模組應用 十六、專題練習 |
Syllabus |
Course Goals: 1.Lead students into a world of 3D animation, make students realize the creating of 3D animation. 2.Develop students the skill of operate 3D animation software 3.Keep up with the trend of digital multi-media design and master the latest digital multi-media power. 4.Cultivate the best 3D animator that has a worldwide perspective.
Syllabus 1.3D animation introduction 2.An overview of 3d software 3.Introduction to Maya operating interface 4.Maya modeling 5.NURBS Modeling 6.Polygon Modeling 7.Sub-div modeling 8.Maya animation setting basis 9.Skeleton setting 10.IK,FK 11.Movement setting 12.Movement practice 13.Rendering 14.Film Comosition and editing 15.Plug-in modules application 16.Project practice |