教學內容 |
以觀念解說, 實際上線操作使學生對曲面模型, 多邊模型架構, 逆向關節動作, 物理碰撞動態, 材質著色, 角色動畫能有全盤性概念及上線執行能力. |
Syllabus |
Developping students' professional ability with concept, including NURBS modeling, polygon modeling, Inverse Kinematics, Dymatic, texture rendering, and character animation. |